4.8.2. Hardware/Non-Software Based Solutions for Motion Compensation
- For VR headsets with inside-out tracking, consider covering one of the cameras with tape. It will prevent the headset movements from being tracked in the environment and provide some VR motion compensation without significant side effects and the need to use motion compensation software: iRacing Dirt Sprint 410 Knoxville Raceway DOF Reality
- For the Oculus Rift, attach the sensor to the platform using the DOF Oculus mount and cover the cameras on the VR headset. This disables 3D tracking, which prevents the camera from jumping around in the game. However, this method also disables rotation tracking, so if the motion platform turns on its yaw axis, you will have to turn your head to look forward in the game. It is suggested to limit yaw movement in your motion platform software so the rotation is just enough to feel, without requiring you to turn your head to look forward in the game. This, of course, is not ideal, but it does not require motion compensation software.

For original Oculus Rift (CV1) users, the Oculus Rift sensor could be mounted directly to your DOF Reality platform to provide simulated motion compensation without the need to use motion compensation software; however, due to a recent Oculus update, this solution may or may not work.